Focus:
Create a murder mystery game that must be solved in X number days, where the player cannot leave the environment without solving the mystery, and use the following key words, fog, calm, witty. I personally also wanted to create a game that allows the player to “feel” like a master detective by giving them the ability to use an intuitive “power” that helps them find clues and make relevant connections in their mind. The game gives the players the option to play through and solve all situations on their own or in conjunctions with their “powers.” The main character is one of a group of 5 characters are trapped on a foggy arctic island. He is introduced to a murder through a series of flash forward scenes that he is trying to prevent before x days. The murderer may change from game to game. The player will feel he is a master detective that uses his abilities to find clues through dialog and the environment. From the clues he creates a network that is used to help him prevent the murder. The game is simplistic and stylistic 3D with a limited color palette which reacts to game-play.
Team:
Arash John Sammander (Lead Design, Lead Artist)
Eetu Kupiainen (Project Manager, Programming)
Jaakko Kemppainen (Designer, Writer)
Jussi Litja (Programmer, Sound Design)
Anne-Marie Grönroos (Lead Writer)
Technologies:
Unity 3D, Softimage, 3D Max, Mudbox, Photoshop, Illustrator
Concept Art:
Youtube Video
Download:
Mac / Windows