carFocus:
Create a racing game engine which would allow for quick, diverse, game creation with the intention of multiplayer on the iPhone and web.

Team:
Juha Kiili (Programming / Post Production / Audio / Design)
Vesa Nieminen (Programming / Design)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator, etc.

Results:
Created an open ended racing engine that could be used to create car games with different game mechanics, like racing and capture the flag, etc.

Video:
Youtube 

kite Focus:
Create a game prototype based around an object being controlled and influenced by multiple drawn finger gestures.

Team:
Valentin Soloviev (Programming / Design)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator

Results:
Object (Kite) without user interaction is strictly influenced by world gravity.  User influences the kite using various finger gestures that represent different types of “winds,” which are represented using various graphical cues (sakura blossoms,  clouds, etc).  User must influence the kite in world space to collect objects.

Video:
Youtube

pongFocus:
Rework, rethink, innovate on pong’s main mechanics.

Team:
Vesa Nieminen (Programming / Art)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, GIMP

Results:
Redesigned paddle movement and added two paddles per player that they could be moved together and independently.  Also paddle sizes could fluctuate to add complexity. Changes resulted in new strategies of play.

Video:
Youtube