Focus:
Create a game prototype based around an object being controlled and influenced by multiple drawn finger gestures.
Team:
Valentin Soloviev (Programming / Design)
Arash John Sammander (Design / Art)
Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator
Results:
Object (Kite) without user interaction is strictly influenced by world gravity. User influences the kite using various finger gestures that represent different types of “winds,” which are represented using various graphical cues (sakura blossoms, clouds, etc). User must influence the kite in world space to collect objects.
Video:
Youtube